Animation Update

I am beginning to realise that this beast will swallow whatever time I allocate to it, and the more time I spend on it. The more it wants. I am happy with the way it is starting to look. But there is so much to do and only a few short weeks to do it.

I have learnt a lot from this project. My previous experience in 3D was constructing a few buildings in Blender for reference material, and I did build and animate a toad. Sort of. I never really completed it. This is well beyond any of that. I have learnt about cloners, and algorithms, falloff, lighting, particle physics and dynamics, procedural animation and textures. About all the different ways you can animate something in Cinema 4D: keyframes, procedural, splines, deformers. Pretty much anything can be animated in that program.